What is vex?

VEX Robotics Competitions

VEX Robotics is an educational program made to inspire students and create long-lasting passions for STEM. The VEX system utilizes high-grade material & sophisticated software to allow students to experience all the aspects of engineering, programming & creative problem-solving. 


Additionally, students can compete in VRC (VEX Robotics Competition) tournaments, scaling from local to international competitions. VEX releases a unique game each year, and students are tasked with engineering creative solutions and competing alongside and against other teams to try and make it as far as they can. 


Aside from the engineering, programming, and creative problem-solving skills formed in the development, aspects of VRC tournaments further build students’ other capabilities. Students get to compete with other teams, of course, but they also get to develop match strategies, formulate connections & communicate with other teams, present their robot to judges for additional awards, and build self-confidence by showcasing their hard work to other passionate students. 


We’ve found that the VEX community is an amazing group of students who all love STEM, and we think that making that community accessible to those who want to reach it works wonders in fueling passions for stem among new students.

image12

This Year's Game: Tower Takeover

VEX Robotics Competition Tower Takeover is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.


The object of the game is to attain a higher score than the opposing Alliance by placing Cubes in Towers, or scoring Cubes in Goals.


There are sixty-six 66 Cubes on a Tower Takeover Field. Twenty-two (22) Green, twenty-two (22) Orange and, twenty-two (22) Purple. There are also seven (7) Towers placed around the field. Five (5) of these are neutral, with the remaining two being alliance specific. Alliance specific Towers may only be utilized by robots of the same alliance.